jdunlap@outlook.com
Founder, product developer, senior engineer, and longevity researcher. Alum of Adobe and Consensys.
Driven to build intentional technology that empowers developers and scales positive impact, I offer 18 years of experience in software engineering from engineering, product, management, and being a founder. Proven ability architecting solutions, leading high-performing teams, securing $1.7M funding, and delivering results (10k+ users, 400k events/sec). Expertise with product development, full-stack engineering, cloud (AWS/Azure) deployments, and actively exploring AI/LLM research.
Founder & CTO Remote / Ann Arbor, MI
Founded and led MintGate, securing $1.7M in venture funding to build and scale a new content creator platform. Conceptualized, architected, and directed product strategy, engineering (leading a team of 7), marketing, and operations. Drove platform growth from MVP launch to over 10,000 users and 1,000+ hosted storefronts through iterative development based on user feedback and market analysis, while scaling underlying infrastructure. Stack: TypeScript, SQL, Node.js, Python, AWS, Fly.io, Cloudflare, Docker, Airflow, S3, SST deploy, VSCode copilot
Founding Engineering Director Santa Monica, CA
Established and directed the engineering strategy, team leadership, and execution for the non-profit foundation's technology platforms fostering meaningful engagement. Oversaw product management, the full software development lifecycle (SDLC), and technical operations. Managed and mentored a distributed remote engineering team across multiple locations, ensuring effective collaboration and delivery while aligning technology solutions with stakeholder needs and the foundation's mission.
Engineering Manager Venice, CA
Managed and mentored two Agile engineering teams focused on ad-tech (BrandID) and digital rights management (RightsID) for social video platforms. Partnered with Product Management to define vision, strategy, and roadmap execution. Coordinated sprint planning and execution using Agile methodologies, improving team velocity and delivery predictability, while providing hands-on technical leadership within Python/Java codebases and promoting engineering best practices.
Co-Founder & Engineering Manager Greater Los Angeles Area
Co-founded the video ad technology company, serving as the foundational engineer and Engineering Manager through initial growth. Architected and implemented a high-throughput event processing system capable of ingesting 400,000+ events per second. Designed and developed cross-platform video ad players and reporting dashboards. Recruited, hired, and led the initial engineering team, fostering a collaborative high-performance culture and spearheading early adoption of Azure Container Service (ACS) for scalable ad-tech infrastructure.
Sr. Product Manager - Flash & Brackets San Francisco, CA
Led product management for Adobe Flash platform tools and the Brackets open-source editor (precursor to VSCode), defining product strategy, vision, and roadmaps. Managed Agile/Lean engineering teams (Scout, LCVM - Languages, Compilers, VMs), enhancing development velocity and release processes. Coordinated technical partnerships with third-party developers, analyzed market trends to inform strategic decisions, and aided strategic business value alignment for group endeavors.
Senior Lead Software Engineer San Francisco Bay Area
Led software infrastructure development for front-end (Unity3D) and back-end (Java/Erlang) systems on high-traffic MMO games like Battlestar Galactica Online. Managed an Erlang server cluster architected to support ~1 million concurrent users. Mentored engineers, established code quality guidelines, conducted 1:1 performance reviews, implemented unit testing frameworks, and set up build systems.
Engineering Manager San Francisco Bay Area
Served as Engineering Manager, leading project development for both frontend and backend engineers in the social gaming space. Spearheaded the architecture and development of a custom, high-performance graphics engine featuring advanced rendering (anti-aliasing, mipmapping), simulated 3D physics, and a persistent world. Established code quality standards, organized code reviews, and conducted 1:1 performance reviews to foster team growth and technical excellence.
Principal Software Engineer
Architected and developed front-end systems for high-traffic social Facebook games at Crowdstar, handling over 6 million weekly active users. Contributed to server-side Java/PHP socket handler development during sprints. Utilized technologies including AS3, Java/Android, PHP, MySQL, Redis, JS, and C++ for mobile and browser application development.
Senior Engineer and Sales Coordinator
Built web games for several of the largest brands like Subway, Conagra, Microsoft, LG Electronics, Sharp, GAP, Disney, Miller, Stouffer’s, General Mills, Coke, and Old Navy.
Computer Information Systems: Programming